Diplomacy¶
Which factions are allied, at war, or neutral — and it feeds straight into the Roblox game.
Module: diplomacy (off unless switched on)
The one rule¶
A relation is only an alliance if both sides say so. One side declaring friendship isn't an alliance.
Where the two sides disagree, the worse answer wins:
So if you call them an ally and they call you an enemy, you're enemies. That's the safe way round — the alternative would show a green light to somebody who is shooting at you.
Commands¶
/affiliation list who we are with everyone
/affiliation set change a relation
/affiliation matrix the whole grid as an image
/declaration ... formal declarations
Where it lives¶
Not in the bot. Relations are stored in their own service, which the Roblox game and the website both read. Change it here, and the game picks it up — the bot isn't keeping its own private copy that can drift.
It's not working¶
"This module is not enabled"
: diplomacy is off in this server.
A relation looks wrong in the game : The game refreshes on a timer, not instantly. Give it a few minutes.
The matrix image won't generate
: Usually one faction has a broken logo. /affiliation list still works and
tells you the same thing in text.